SNR vs DNR

When you look at the datasheet of an audio device, you may see a specification that states its “signal to noise ratio” or “SNR”. Or, you may see the “dynamic range” or “DNR” (or “DR”) lists as well, or instead.

These days, even in the world of “professional audio” (whatever that means), these two things are similar enough to be confused or at least confusing, but that’s because modern audio devices don’t behave like their ancestors. So, if we look back 30 years ago and earlier, then these two terms were obviously different, and therefore independently usable. So, in order to sort this out, let’s take a look at the difference in old audio gear and the new stuff.

Let’s start with two of basic concepts:

  1. All audio devices (or storage media or transmission systems) make noise. If you hold a resistor up in the air and look at the electrical difference across its two terminals and you’ll see noise. There’s no way around this. So, an amplifier, a DAC, magnetic tape, a digital recording stored on a hard drive… everything has some noise floor at the bottom that’s there all the time.
  2. All audio devices have some maximum limit that cannot be exceeded. A woofer can move in and out until it goes so far that it “bottoms out” on the magnet or rips the surround. A power amplifier can deliver some amount of current, but no higher. The headphone output on your iPhone cannot exceed some voltage level.

So, the goal of any recording or device that plays a recording is to try and make sure that the audio signal is loud enough relative to that noise that you don’t notice it, but not so loud that the limit is hit.

Now we have to look a little more closely at the details of this…

If we take the example of a piece of modern audio equipment (which probably means that it’s made of transistors doing the work in the analogue domain, and there’s lots of stuff going on in the digital domain) then you have a device that has some level of constant noise (called the “noise floor”) and maximum limit that is at a very specific level. If the level of your audio signal is just a weeee bit (say, 0.1 dB) lower than this limit, then everything is as it should be. But once you hit that limit, you hit it hard – like a brick wall. If you throw your fist at a brick wall and stop your hand 1 mm before hitting it, then you don’t hit it at all. If you don’t stop your hand, the wall will stop it for you.

In older gear, this “brick wall” didn’t exist in lots of gear. Let’s take the sample of analogue magnetic tape. It also has a noise floor, but the maximum limit is “softer”. As the signal gets louder and louder, it starts to reach a point where the top and bottom of the audio waveform get increasingly “squished” or “compressed” instead of chopping off the top and bottom.

I made a 997 Hz sine wave that starts at a very, very low level and increases to a very high level over a period of 10 seconds. Then, I put it through two simulated devices.

Device “A” is a simulation of a modern device (say, an analogue-to-digital converter). It clips the top and bottom of the signal when some level is exceeded.

Device “B” is a simulation of something like the signal that would be recorded to analogue magnetic tape and then played back. Notice that it slowly “eases in” to a clipped signal; but also notice that this starts happening before Device “A” hits its maximum. So, the signal is being changed before it “has to”.

Let’s zoom in on those two plots at two different times in the ramp in level.

Device “A” is the two plots on the top at around 8.2 seconds and about 9.5 seconds from the previous figure. Device “B” is the bottom two plots, zooming in on the same two moments in time (and therefore input levels).

Notice that when the signal is low enough, both devices have (roughly) the same behaviour. They both output a sine wave. However, when the signal is higher, one device just chops off the top and bottom of the sine wave whereas the other device merely changes its shape.

Now let’s think of this in terms of the signals’ levels in relationship to the levels of the noise floors of the devices and the distortion artefacts that are generated by the change in the signals when they get too loud.

If we measure the output level of a device when the signal level is very, very low, all we’ll see is the level of the inherent noise floor of the device itself. Then, as the signal level increases, it comes up above the noise floor, and the output level is the same as the level of the signal. Then, as the signal’s level gets too high, it will start to distort and we’ll see an increase in the level of the distortion artefacts.

If we plot this as a ratio of the signal’s level (which is increasing over time) to the combined level of the distortion and noise artefacts for the two devices, it will look like this:

On the left side of this plot, the two lines (the black door Device “A” and the red for Device “B”) are horizontal. This is because we’re just seeing the noise floor of the devices. No matter how much lower in level the signals were, the output level would always be the same. (If this were a real, correct Signal-to-THD+N ratio, then it would actually show negative values, because the signal would be quieter than the noise. It would really only be 0 dB when the level of the noise was the same as the signal’s level.)

Then, moving to the right, the levels of the signals come above the noise floor, and we see the two lines increasing in level.

Then, just under a signal level of about -20 dB, we see that the level of the signal relative to the artefacts starts in Device “B” reaches a peak, and then starts heading downwards. This is because as the signal level gets higher and higher, the distortion artefacts increase in level even more.

However, Device “A” keeps increasing until it hits a level 0 dB, at which point a very small increase in level causes a very big jump in the amount of distortion, so the relative level of the signal drops dramatically (not because the signal gets quieter, but because the distortion artefacts get so loud so quickly).

Now let’s think about how best to use those two devices.

For Device “A” (in red) we want to keep the signal as loud as possible without distorting. So, we try to make sure that we stay as close to that 0 dB level on the X-axis as we can most of the time. (Remember that I’m talking about a technical quality of audio – not necessarily something that sounds good if you’re listening to music.) HOWEVER: we must make sure that we NEVER exceed that level.

However, for Device “B”, we want to keep the signal as close to that peak around -20 dB as much as possible – but if we go over that level, it’s no big deal. We can get away with levels above that – it’s just that the higher we go, the worse it might sound because the distortion is increasing.

Notice that the red line and the black line cross each other just above the 0 dB line on the X-axis. This is where the two devices will have the same level of distortion – but the distortion characteristics will be different, so they won’t necessarily sound the same. But let’s pretend that the the only measure of quality is that Y-axis – so they’re the same at about +2 dB on the X-axis.

Now the question is “What are the dynamic ranges of the two systems?” Another way to ask this question is “How much louder is the loudest signal relative to the quietest possible signal for the two devices?” The answer to this is “a little over 100 dB” for both of them, since the two lines have the same behaviour for low signals and they cross each other when the signal is about 100 dB above this (looking at the X-axis, this is the distance between where the two lines are horizontal on the left, and where they cross each other on the right). Of course, I’m over-simplifying, but for the purposes of this discussion, it’s good enough.

The second question is “What are the signal-to-noise ratios of the two systems?” Another way to ask THIS question is “How much louder is the average signal relative to the quietest possible signal for the two devices?” The answer to this question is two different numbers.

  • Device “A” has a signal-to-noise ratio of about 100 dB , because we’re going to use that device, trying to keep the signal as close to clipping as possible without hitting that brick wall. In other words, for Device “A”, the dynamic range and the signal-to-noise ratio are the same because of the way we use it.
  • Device “B” has a signal-to-noise ratio of about 80 dB because we’re going to try to keep the signal level around that peak on the black curve (around -20 dB on the X-axis). So, its signal-to-noise ratio is about 20 dB lower than its dynamic range, again, because of the way we use it.

The problem is, these days, a lot of engineers aren’t old enough to remember the days when things behaved like Device “B”, so they interchange Signal to Noise and Dynamic Range all willy-nilly. Given the way we use audio devices today, that’s okay, except when it isn’t.

For example, if you’re trying to connect a turntable (which plays vinyl records that are mastered to behave more like Device “B”) to a digital audio system, then the makers of those two systems and the recordings you play might not agree on how loud things should be. However, in theory, that’s the problem of the manufacturers, not the customers. In reality, it becomes the problem of the customers when they switch from playing a record to playing a digital audio stream, since these two worlds treat levels differently, and there’s no right answer to the problem. As a result, you might need to adjust your volume when you switch sources.

Turntable speed adjustment disc

One of the things on my to-do list today was to get a Bang & Olufsen Stereopladespiller Type 42 up and running. Unfortunately, I didn’t have a stroboscopic disc for testing the speed. Since a quick search on the Internet didn’t turn up anything I liked, I decided to make my own.If you’d like to download it, it’s available here as a PDF file for A4 paper, and contains the lines for 50 Hz and 60 Hz mains. You can change the magnification to make it fit on different paper sizes, or to increase or decrease the size of the disc. If your magnification is the same in the X and Y axes, then it won’t change anything.

This meant that I had to do a little math, which goes as follows:

mains_frequency = 50 Hz (this is the rate at which the lights blink)

rpm = 33+1/3

revolutions_per_second = rpm / 60 = 0.555…

revolutions_per_light_blink = revolutions_per_second / mains_frequency = 0.0111…

degrees_rotation_per_blink = 360 * revolutions_per_light_blink = 4º

So, here in Denmark where we have 50 Hz mains, I needed to make a disc with a line every 4º. Since I use a Mac, I used graphic.app to do this, but any decent drawing program will do the trick.

If you want to make your own disc, and you don’t want to do the math, here are the results of the possible mains frequencies and revolution speeds

RPM50 Hz60 Hz
161.921.60
33 1/34.003.3333…
455.3999…4.50
789.367.80

For anyone who knows a thing or two about the Type 42… then I’m already ahead of you. I know that the lines are built into the turntable mat itself. However, I was working in pretty bright daylight, and so I needed more contrast on the lines to be able to see the interference from the lighting. And besides, it was fun as a little light recreational math.

Excursion vs. Frequency

Last week, I was doing a lecture about the basics of audio and I happened to mention one of the rules of thumb that we use in loudspeaker development:

If you have a single loudspeaker driver and you want to keep the same Sound Pressure Level (or output level) as you change the frequency, then if you go down one octave, you need to increase the excursion of the driver 4 times.

One of the people attending the presentation asked “why?” which is a really good question, and as I was answering it, I realised that it could be that many people don’t know this.

Let’s take this step-by-step and keep things simple. We’ll assume for this posting that a loudspeaker driver is a circular piston that moves in and out of a sealed cabinet. It is perfectly flat, and we’ll pretend that it really acts like a piston (so there’s no rubber or foam surround that’s stretching back and forth to make us argue about changes in the diameter of the circle). Also, we’ll assume that the face of the loudspeaker cabinet is infinite to get rid of diffraction. Finally, we’ll say that the space in front of the driver is infinite and has no reflective surfaces in it, so the waveform just radiates from the front of the driver outwards forever. Simple!

Then, we’ll push and pull the loudspeaker driver in and out using electrical current from a power amplifier that is connected to a sine wave generator. So, the driver moves in and out of the “box” with a sinusoidal motion. This can be graphed like this:

Figure 1: The excursion of a loudspeaker driver playing a 1 kHz sine wave at some output level.

As you can see there, we have one cycle per millisecond, therefore 1000 cycles per second (or 1 kHz), and the driver has a peak excursion of 1 mm. It moves to a maximum of 1 mm out of the box, and 1 mm into the box.

Consider the wave at Time = 0. The driver is passing the 0 mm line, going as fast as it can moving outwards until it gets to 1 mm (at Time = 0.25 ms) by which time it has slowed down and stopped, and then starts moving back in towards the box.

So, the velocity of the driver is the slope of the line in Figure 1, as shown in Figure 2.

Figure 2: The excursion and velocity of the same loudspeaker driver playing the same signal.

As the loudspeaker driver moves in and out of the box, it’s pushing and pulling the air molecules in front of it. Since we’ve over-simplified our system, we can think of the air molecules that are getting pushed and pulled as the cylinder of air that is outlined by the face of the moving piston. In other words, its a “can” of air with the same diameter as the loudspeaker driver, and the same height as the peak-to-peak excursion of the driver (in this case, 2 mm, since it moves 1 mm inwards and 1 mm outwards).

However, sound pressure (which is how loud sounds are) is a measurement of how much the air molecules are compressed and decompressed by the movement of the driver. This is proportional to the acceleration of the driver (neither the velocity nor the excursion, directly…). Luckily, however, we can calculate the driver’s acceleration from the velocity curve. If you look at the bottom plot in Figure 2, you can see that, leading up to Time = 0, the velocity has increased to a maximum (so the acceleration was positive). At Time = 0, the velocity is starting to drop (because the excursion is on its was up to where it will stop at maximum excursion at time = 0.25 ms).

In other words, the acceleration is the slope of the velocity curve, the line in the bottom plot in Figure 2. If we plot this, it looks like Figure 3.

Figure 3: The excursion, velocity and acceleration of the same loudspeaker driver playing the same signal.

Now we have something useful. Since the bottom plot in Figure 3 shows us the acceleration of the driver, then it can be used to compare to a different frequency. For example, if we get the same driver to play a signal that has half of the frequency, and the same excursion, what happens?

Figure 4: Comparing the excursion, velocity and acceleration of the same loudspeaker driver playing two different signals with the same excursion. (The red line is the same in Figure 4 as in Figure 3.)

In Figure 4, two sine waves are shown: the black line is 1/2 of the frequency of the red line, but they both have the same excursion. If you take a look at where both lines cross the Time = 0 point, then you can see that the slopes are different: the red line is steeper than the black. This is why the peak of the red line in the velocity curve is higher, since this is the same thing. Since the maximum slope of the red line in the middle plot is higher than the maximum slope of the black line, then its acceleration must be higher, which is what we see in the bottom plot.

Since the sound pressure level is proportional to the acceleration of the driver, then we can see in the top and bottom plots in Figure 4 that, if we halve the frequency (go down one octave) but maintain the same excursion, then the acceleration drops to 25% of the previous amount, and therefore, so does the sound pressure level (20*log10(0.25) = -12 dB, which is another way to express the drop in level…)

This raises the question: “how much do we have to increase the excursion to maintain the acceleration (and therefore the sound pressure level)?” The answer is in the “25%” in the previous paragraph. Since maintaining the same excursion and multiplying the frequency by 0.5 resulted in multiplying the acceleration by 0.25, we’ll have to increase the excursion by 4 to maintain the same acceleration.

Figure 5: Comparing the excursion, velocity and acceleration of the same loudspeaker driver playing two different signals at two different excursions. Notice that some of the vertical scales in the plots have changed. (The red line is the same in Figure 5 as in Figures 4 and 3.)

Looking at Figure 5: The black line is 1/2 the frequency of the red line. Their accelerations (the bottom plots) have the same peak values (which means that they produce the same sound pressure level). This, means that the slopes of their velocities are the same at their maxima, which, in turn, means that the peak velocity of the black line (the lower frequency) is higher. Since the peak velocity of the black line is higher (by a factor of 2) then the slope of the excursion plot is also twice as steep, which means that the peak of the excursion of the black line is 4x that of the red line. All of that is explained again in Figure 6.

Figure 6. A repeat of Figure 5 with some explanations that (hopefully) help.

Therefore, assuming that we’re using the same loudspeaker driver, we have to increase the excursion by a factor of 4 when we drop the frequency by a factor of 2, in order to maintain a constant sound pressure level.

However, we can play a little trick… what we’re really doing here is increasing the volume of our “cylinder” of air by a factor of 4. Since we don’t change the size of the driver, we have to move it 4 times farther.

However, the volume of a cylinder is

π r2 * height

and we’re just playing with the “height” in that equation. A different way would be to use a different driver with a bigger surface area to play the lower frequency. For example, if we multiply the radius of the driver by 2, and we don’t change the excursion (the “height” of the cylinder) then the total volume increases by a factor of 4 (because the radius is squared in the equation, and 2*2 = 4).

Another way to think of this: if our loudspeaker driver was a square instead of a circle, we could either move it in and out 4 times farther OR we would make the width and the length of the square each twice as big to get the a cube with the same volume. That “r2” in the equation above is basically just the “width * length” of a circle…

This is why woofers are bigger than tweeters. In a hypothetical world, a tweeter can play the same low frequencies as a woofer – but it would have to move REALLY far in and out to do it.

Tracking force and pickup compliance

It should not come as a surprise that, when we talk about how a vinyl record works, we can start by looking at the movement of the needle in the groove. If we simplify that connection a little (by reducing the audio signal to one channel, but we’ll come back to that point later), then we can think of this as a needle, sitting on a surface. The needle is at the end of an arm that we call the “cantilever” (because it is fixed on one end and it can move up and down on the other end where the needle is attached) and that cantilever is attached somehow to the tonearm using a springy material of some kind (like rubber, for example).

Figure 1

The simple diagram above shows that arrangement. Of course, I’ve left out a bunch of things, and nothing is to scale, but those details are not important right now.

I’ll make the “spring” in this diagram out of flexible rubber that has some “springiness” or “compliance”. The more compliant the spring, the easier it is to flex. So a stiff spring in not very compliant. (This concept is very important to understand as we go on.)

The audio signal is “encoded” into the surface of the vinyl using bumps and dips that cause the needle to move up and down. I’ve shown this in the simple diagram below.

Figure 2

Notice in that diagram that the needle is in contact with the surface of the vinyl, but the part of the system that connects back to the tonearm has not lifted. This is because the connection between the cantilever and the tonearm assembly is compliant enough to let the cantilever move upwards (or downwards) without moving the rest of the system.

Think of this like driving over a very small bump in the road in your car. The compliance of the tires and the shock absorbers will result in the tire riding over the bump, but the car doesn’t jump as a result.

Remember that the bump in the surface of the vinyl is only passing by, so the needle isn’t raised for long. As a result part of the reason the tonearm doesn’t move upwards (and your car doesn’t jump) is partly because it’s heavy. Its mass results in an inertia that “wants” to stop it from moving up and down. (The other factor that’s involved here is an adjustment in the tonearm called the “tracking force” which is a measurement of how much the tonearm is pushing downwards on the needle.)

Consequently, when that bump comes along, the needle rides on top of it, and the force that is pushing it downwards comes mostly from the “spring” at the other end of the cantilever, as shown below.

Figure 3

If the spring had no compliance (in other words, if it weren’t a spring, and the cantilever were just connected directly to the tonearm) and if the cantilever and needle were strong enough to take the force, then the entire tonearm assembly would jump up and down instead, as shown below. (Imagine riding in a horse-drawn buggy with wooden wheels with steel rims, and no springs on the axles. You’d feel every single rock on the road…)

Figure 4

The tonearm is resting on two points: one is the tip of the needle and the other is at the other end at the pivot point where it also rotates horizontally as you play the album. If we were really dumb turntable designers, then half of the mass of the tonearm would be resting on the needle (and the other half would be resting on the pivot). This would be bad, since your records would wear out very fast. So, a tonearm has some kind of adjustment on it that reduces the amount of weight on the needle. The simplest way to do this is to put a counterweight on the opposite side of the pivot so it’s more like a see-saw at the playground. As you move the counterweight away from the pickup, the downwards force at the needle gets smaller. In fact, you can probably adjust the counterweight so far that the needle-end of the tonearm is lighter, and it is stuck up in the air…

We adjust the amount of downwards force at the needle (called the “tracking force”) to result in a value that is in balance with the compliance of the connection to the cantilever. If the tracking force is too high (or the compliance is too high for the tracking force) then the tonearm will sink like I’ve shown below.

Figure 5

There are lots of things wrong with this. The first is that the needle isn’t at the correct angle to the surface of the vinyl, so it’s not going to move correctly. The second is that the cantilever is at the wrong angle, so it’s not going to move upwards with the same behaviour as it moves downwards, which results in an asymmetrical distortion of the signal. But possibly the most obvious problem is that there’s just too much downwards pressure on the vinyl, so your records will wear out faster.

So, there is a balance between the tracking force and the compliance. That balance ensures that you always have contact between the tip of the needle and the surface of the vinyl as the bumps and dips go by.

Digging into the details

One of the things I do regularly is to measure the magnitude response of a turntable from the surface of the vinyl to the electrical output of the RIAA preamplifier. In order to do this, I play two tracks on a special test record (Brüel & Kjær QR 2010) which has the following audio signals:

  • Track 1
  • 2 seconds of 1 kHz sinusoidal wave, L&R channels (3.16 cm/sec lateral velocity)
  • 20 Hz to 45 kHz sinusoidal tone, log sweep, 5 sec per decade, Left channel
  • Track 2
  • 2 seconds of 1 kHz sinusoidal wave, L&R channels (3.16 cm/sec lateral velocity)
  • 20 Hz to 45 kHz sinusoidal tone, log sweep, 5 sec per decade, Right channel

Sometimes (but very rarely), I notice that the needle will skip (or jump) at the transition between the 1 kHz tone and the start of the sine sweep. If this happens, for track 1, the needle will skip forwards into the sweep.

When this happened the first time I thought “Ah hah! The tracking force isn’t high enough, so the needle is being thrown out of the groove. I just need to adjust it.” But after checking the tracking force with my meter (a very small, very precise and accurate scale), I found out that this was not the problem.

Of course, I could make the problem go away by increasing the tracking force, but then it was too high, and my records (and the needle tip) will wear down faster. This would be covering up the symptom, but not correcting the actual problem.

So, what is the problem? It’s that the compliance of the pickup is too low due to an error in the manufacturing process or the fact that it’s just old and the rubber has stiffened over time. In other words it looks more like the system shown in Figure 4, above.

Let’s take a system where the pickup compliance is too low (so the spring is too stiff), so the tonearm can be tossed up off the vinyl surface. We then combine that with the knowledge of how the needle sits in the groove on the vinyl and which channel is on which side of that groove (which I’ve shown below in Figure 6).

Figure 6

Now we can see that, if there’s a bump in the Left channel, it will push the needle on a 45º angle upwards, and if the tracking force and compliance aren’t working together as they should, then the entire tonearm can be pushed hard enough to cause the needle to lift off the surface of the vinyl, heading in towards the centre of the record (towards the left in Figure 6).

What does the signal actually look like?

Let’s go back and look at a recording of that transition between the 1 kHz tone and the start of the 20 Hz sweep, using a pickup that is behaving properly.

Figure 7

The figure above is a screenshot from Audacity that shows the “raw” signal that I recorded at the input of my sound card which is connected to the output of the RIAA preamplifier. I’ve zoomed in to the moment when the track transitions from the 1 kHz tone to the 20 Hz tone at the start of the sweep.

Let’s now use this to go backwards and try to figure out what the surface of the vinyl looks like. I’ll start by re-creating a “perfect” version of that signal in Matlab by joining a 1 kHz cosine wave to a 20 Hz cosine wave.

Figure 8

You might notice that I’ve changed the value a little. I’m simulating one channel of a tone that has a level of at 5 cm/sec, RMS lateral velocity for two channels, instead of the 3.16 cm/sec from the B&K record. But this doesn’t really matter too much – I’ve just done it to make the numbers look nice and be a little easier to talk about.

I’m simulating a system that has a total gain set so that a modulation velocity of 3.54 cm/sec in one channel will produce 354 mV RMS (500 mV peak) at the output of the RIAA at 1 kHz.

Since the lateral velocity of a two-channel tone is 5 cm/sec, then the velocity of one channel will be 1/sqrt(2) of that value because the groove wall is 45º away from the lateral axis and cos(45º) = 1/sqrt(2).

If we take the signal in Figure 8 and filter it with a RIAA pre-emphasis filter (sometime called an “anti-RIAA” or an “inverse RIAA”) and drop the level by 40 dB (a typical gain for a RIAA preamp), then the signal looks like the plot in Figure 9.

Figure 9

As you can see there, the signal much lower in level overall (because of the -40 dB gain) and the 20 Hz tone is much lower in level than the 1 kHz tone (because of the pre-emphasis filter).

The output of the pickup is a current that is proportional to the velocity of the needle. So, we can move farther backwards in the chain and plot the velocity of the needle over time, shown in Figure 10. As you can see, the shape of this plot looks identical to the one in Figure 9. This is because I’m assuming that the current output of the pickup is in phase with the voltage at the input of the RIAA. (This is a safe assumption for the two frequencies we’re looking at here. If you want to pick a fight with me about this, drop by and do it in person. But you’re buying the beer…)

Figure 10 (I made a mistake in the Y-axis label – it should say cm/sec. I’ll come back and fix that later)

Now comes a jump… the velocity of the needle can be calculated by finding the derivative of the displacement over time, which means that the displacement can be found by integrating the velocity.

If you don’t like calculus, then you can think of it this way: In the old days, if you drove from Struer to Copenhagen, you had to take a ferry to get from the island of Fyn to the island of Zealand. Every once in a while, there would be a policeperson, walking around the parking lot as people waited to board the ferry, handing out speeding tickets to some of the people there. What happened was that the licence plates were recorded with time stamps as they crossed the bridge to Fyn from Jutland – which is about 75 km away from the parking lot. If you arrive at the ferry too early, you must have been speeding, and you get rewarded with an earlier ferry, and an extra charge…

In other words, you can calculate your speed (velocity) by your change (difference) of distance (displacement) over time.

You can also do this backwards: if you know how fast you’re going, you can calculate your displacement over time (you’ll be 100 km away in an hour if you’re driving 100 km/h the whole time, for example). If your velocity changes over time (say you drive a different speed every hour for 10 hours), then you can still calculate your displacement by dividing time into slices (in this case, 1 hour per “slice”) and adding up the individual displacements for the velocity you had during each slice of time. If you divide time into infinitely short slices, then you are integrating instead of adding, but the process is essentially the same.

Back to the story: if we take the signal in Figure 10 and integrate it (and scale it – which isn’t really important for this discussion), we get the curve in Figure 11.

Figure 11

This gives us a good idea of the actual shape of the left wall of the groove in the vinyl for that particular signal.

So, as you can see there, if the connection between the cantilever and the pickup doesn’t have a high enough compliance, it’s no wonder that the needle gets thrown out of the record groove. That’s a heck of a bump to deal with! To be honest, it’s also a little amazing to me that the needle that’s behaving (like the one that produced the output shown in Figure 7) can actually put up with that kind of abuse.

(Special thanks to Jakob Dyreby for helping me to wrap my head around the simulation part of this posting. I did the math, but only after he pointed me in the right direction.)

Post script

Every once in a while, someone will send me a link to a YouTube page that shows an electron microscope “video” of a needle tracking a groove in a vinyl record. If you listen to the explanation of that video, he explains that it’s not really a video. It’s a series of photographs that he took, one by one, and then assembled into a video.

This means that, in that video, the needle isn’t really behaving like it does in real life when the vinyl is moving underneath it.

Imagine setting up a video camera on the side of the road, next to a small speed bump, and making a video of a car driving over it. You’d see that, as the car drives by, the wheels move up into the wheel wells and the car doesn’t get pushed upwards as much, since some of the vertical movement caused by the speed bump is “taken up” by the car’s springs and shock absorbers.

If, instead, you set up a camera, and got the car to move forwards 5 cm and stop – and you take a photo, then the car moves forwards another 5 cm and stops – and you take another photo, and the you repeat this until the car is out of the frame – and then you assemble all of those photos into a video, it would look very different. The car would not remain horizontal when the wheels are on the speed bump because the springs and shock absorbers wouldn’t be compressed at all.

That video is like the second “video” of the car. Of course, it’s still interesting, and it’s well-explained, so no one is playing any tricks on you. But it’s not a video of what actually happens…

Transistors vs. Tubes/Valves: A good little reminder

I was leafing through some old editions of Wireless World magazine this week and came across an article in the July, 1968 issue called “Computing Distortion: Method for low-power transistor amplifiers” by L. B. Arguimbau and D.M. Fanger.

I was immediately intrigued by the first sentence, which read:

Unlike those of thermionic valves, the non-linearities in junction transistors for low collector currents are highly uniform and predictable, hardly differing from one transistor to another.

Now, as an “audio professional”, I’m very used to seeing the “±” sign in data sheets. Any production line of anything has some tolerance limits within which the product will fall.

For example, the (on-axis, where applicable) magnitude response of a loudspeaker or headphone is typically spec’ed something like ± 3 dB within some frequency range. This would mean that, at some frequency within that range, when measured under identical conditions, two “identical” products (e.g. with the same brand and model name) might be as much as 6 dB apart.

For different devices and components inside those devices, the tolerance values are different.

This is why, for example, when I read that someone says “headphone model A has more bass than headphone model B”, I know that if you included the missing information, it would actually read “my sample of headphone model A has more bass than my sample of headphone model B”.

However, when it comes down to the component level, I’m used to seeing tighter tolerances. Of course, if you save money on resistors, they might be within 20% of the stated value. However, if I look at the specs of a decent DAC (which, in my case, is a chip that would be used inside a product – not a big DAC-in-a-box that sits on your desk), I’m used to seeing numbers like < ±1 dB within pragmatically usable frequency ranges.

Since I’m only a young person, I’ve only really worked with transistor-based equipment, both when I worked in studios and also since I started working in home audio. So, I’ve always taken it for granted, and never even considered that the distortion characteristics of a transistor would vary from one to another. This is because, as the article from 1968 states: they don’t… much…

However, I’ve never thought about the (now obvious) possibility that two “identical” tubes/valves will have different distortion behaviour, even at low levels, due to manufacturing differences.

So, the next time someone tells you that this tube amp is better than that tube amp (which I translate in my head to actually mean “I prefer the sound of this tube amp over the sound of that tube amp” since “better” is multi-dimensional with different weightings of the different dimensions by person), remind them that the full sentence should be:

“I prefer My sample of this tube amp with the tubes that are currently in it to that tube amp with the tubes that are currently in it.”

Wow

This article, from The Gramophone magazine, August 1932 foretells the future of turntables with platters driven by electric motors. Note that, to test this particular one, they increased what we would today call the “tracking force” to 3.5 pounds (about 1.6 kg) on the outside groove of a 10″ record without reducing the speed. Try that on a turntable today…

Sad to see a familiar mantra here though: “the motor is remarkably efficient, very well made and ridiculously expensive.”

Historical Context

This episode of 99 Percent Invisible tells the story of the Recording Ban of 1942, the impact on the rise of modern jazz music, and the parallels with the debates between artists and today’s streaming services. It’s worth the 50 minutes and 58 seconds it takes to listen to this!

At the end of that episode, the ban on record manufacture is mentioned, almost as an epilogue. This page from the January, 1949 issue of RCA’s “Radio Age” magazine discusses the end of that ban.

Interestingly, that same issue of the magazine has an article that introduces a new recording format: 7-inch records operating at 45 revolutions per minute! The article claims that the new format is “distortion free” and “noise-free”, stating that this “new record and record player climax more than 10 years of research and refinement in this field by RCA.”